As given in brief, “Humans have always been fascinated with what is out there beyond our world”. We four are one among the group who wish to broaden our visualization over space and see what is there beyond our wild imaginations and explore it. We believe exploration is human’s habit. The term “Space” can be defined anyhow because it contains lots of blanks to fill in our dreams with!
Exploration enhances our knowledge and throws light to the dark minds.
Design is always a sequential process, and that’s how we approached towards Mars. “Rome was not built in one day”. Similarly Mars needs a sequential study and execution to make it possible.
• Firstly, humans are sent along with Robots to start the process for a change ahead over there.
Site selection – Site at gale crater, to our knowledge.
Construction – partially over the contours of mountain foothills (for services) and in Underground (protection from rays, extreme weather and makes it moderate).
Figuring out source of materials – Dead Volcano, the source of rocks like granite or even diamond based on the quality and the availability. To find rich source of soil to grow plants and impact event of the meteorite to collect some quarts or glass to use again. The Gale crater already shows some presence of sulphates which might also contain calcium sulphate (Gypsum) or Lime for binding material.
The amount of oxygen is 0.013% (Earth has 3%). We feel that is not a huge fall in ratio for a planet with no greens. We planned two cores under the ground level (min 5-6m below surface level) so that we can start growing trees giving off maximum oxygen taking in carbon dioxide.
• Analyze the biological cycle to know what constitutes the Carbon dioxide and oxygen to make sure that the oxygen cycle can be increased.
• Bringing machines and robots to build two underground mined shelters, so that we can make sure that one can be opened later to find its reaction with the atmosphere. Creation of vegetation and water band to form an environment below.
EVOLUTION OF SETTLEMENT:
• We carve into the surface of mars to avoid from external factors.
• Cultivation is done on roofs and oxygen is generated, creating a vegetation belt followed by a settlement and again a vegetation belt followed by the consumable water belt finally.
• Future – Industries can be added as the next belt.
• We adopt rock cut to enable a better environment under the surface.
• Rocks are carved using laser and the required form is gained with the help of robots. Mars having lower gravity might makes it difficult to climb stairs, which can be overcome by climbing a rope or using sloped surfaces.
• Wind, geothermal and solar energy can be produced and the availability of coal might be high depending on geographical theoretical studies.
Our Competitions Outreach
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Eleven's competitions are the ideal arena for generating pro-active international think-tanks in a whole variety of contemporary hot topics and contexts: from social issues to environmental threats, new technologies, shifting urban landscapes, exotic ecological havens, product design, fashion and - why not - even outer space!
We love competitions because they are instrumental in highlighting emerging talent and starting design-led revolutions around the world.
Our challenges have had exhibitions in Europe and the USA, published in multiple international magazines such as the Architecture Review, the AJ, Dezeen, Archdaily and Designboom, and consistently win awards year after year.
AWARDS & ACHIEVEMENTS:
2015 - Our inaugural competition 'Cambodia' wins the 3rd place in Bustler’s ‘Top-10 Best Competitions of the Year' Awards, and Eleven is officially in business.
2016 - 'Moontopia' is featured as 7th in Bustler’s ‘Top-10 Best Competitions of the Year' Awards.
2017 - Eleven becomes the most popular competition portal in the world with a double-whammy placement two competitions - 'Rome' (winning 3rd place) and 'Planetarium' (arriving in 5th place) - being featured in the top-5 places in Bustler’s ‘Top-10 Best Competitions of the Year' Awards.2018 - Watch this space...
Andrew Maynard (Andrew Maynard Architects), Arthur Andersson (Andersson-Wise), Camillo Boano (The Bartlett, UCL), Christine Murray (Editor in Chief, Architectural Review), Elena Douvlou (Metropolitan University of Athens), Ingrid Bille (BilleByeSheid), Massimo Forese (+39 Architects), Mathilde Marengo (IAAC, Barcelona), Perry Hopper (Grimshaw), Shaun O'Rourke (BAC), Tom Kundig (Olson Kundig), Andrea Verenini (Editor, Eleven).
* This event was run in support of the Angkor Hospital for Children (AHC) charity.
Amy Frearson (Deputy Editor of Architecture, Dezeen), The Buckminster Fuller Institute (BFI), Carlos Arnaiz (CAZA), Chris White (BIG), Hasdai Westbrook (Editor, Impact Design Hub), John Barton (Dean of Architecture, Stanford University), Jonny McKenna (Metropolitan Workshop), Karen Nelson (Dean, BAC), Leon Roast (BIG), Lewis Knight (Gensler), Kristi Loui (Gensler), Matthew Mazzotta (MIT), NAP+P Architects (Winner of Cambodia 2015: consisting of members Natthapol Pongplanchai, Planin Chantalert, Porncharoen Orbanratmanee, Pratchaya Lertruck Sadee), Roger Hawkins (Hawkins/Brown), Trent Tesch (KPF), Andrea Verenini (Founder, Eleven).
* This event was run in support of the Project Night Night charity.
ASPECT Studios (Winners of San Francisco 2016), Alberto Villanueva Galindo (IDEA Architecture Office), The Buckminster Fuller Institute (BFI), Brent Sherwood (NASA), Christina Ciardullo (Carnegie Mellon University), Kriss J. Kennedy (NASA), Andrea Verenini (Founder, Eleven).
Alexander Walter (Editor, Archinect & Bustler), Jan Utzon (Utzon Associates Architects), Richard James MacCowan (Biomimicry Institute UK), Timothy McGee (LikoLab), Yaniv Peer (Exploration Architecture), Marko Brajovic (Atelier Marko Brajovic), Andrea Verenini (Founder, Eleven).
Patrik Schumacher (Director, Zaha Hadid Architects), Francesco Gatti (3Gatti), Francesco Lipari (OFL Architecture / Cityvision Magazine), Emanuel Jalbert (In Situ), Lorenzo Catena, Onorato di Manno and Andrea Tanci (SET Architects), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
Christina Ciardullo (Architectural Designer and Educator), Thomas Wang (Partner, Ennead Architects), Lars Lindberg Christensen (Head of Education and Public Outreach, ESO), Dan Goods (Artist in Residence, NASA JPL), Eric Hanson (Founder and Partner, xRez Studio), Jim Sweitzer (Astrophysicist and Museum Consultant), Stephen Dubois (Secretary, Middle Atlantic Planetarium Society), Charles Beichman (Executive Director, NASA Exoplanet Science Institute, Caltech / NASA JPL), Dennis Cohen (Creative Director and Experience Designer, Ralph Applebaum Associates), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* This event was run in partnership with Christina Ciardullo and sponsored by the Middle Atlantic Planetarium Society (MAPS).
Abeer Seikaly (Architect & Cultural Designer), Narinder Sagoo (Partner, Fosters + Partners), Hakan Gürsu (Founder & CEO, Designnobis), Amro Callam (Executive Director, Architecture for Society), Karina Ashrapova (Winner, Eleven's Biomimicry Competition), Eloise Carr (Editor & Creative, Eleven) Andrea Verenini (Founder, Eleven).
* Poster graphics designed by Concept BRE.
Beks Ndlovu (CEO, African Bush Camps), Derek Solomon (Animal Behaviour and Communication Specialist/Author/Private Guide), Rob Janisch (Biomimicry and Genius of Nature Guru/Private Guide), Chris Browne (Owner, Fox Browne Creatives), Debra Fox (Owner, Fox Browne Creatives), Charlene Hewat (CEO, Environment Africa), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* This event was run in partnership with African Bush Camps and also in support of their charity African Bush Camp Foundation.
Andrew Aldrin (Son of legendary astronaut Buzz Aldrin and Director of the Buzz Aldrin Space Institute), Alberto Villanueva Galindo (Architect and Academic, IDEA Architecture Office), Jessie Andjelic (Founding Partner of SPECTACLE and Head of Mars Studio at the University of Calgary), Marc Guberman (Team Leader of the Mars Habitat Project and Partner at Fosters + Partners), Stefano Boeri (Founding Partner, Stefano Boeri Architetti), SEArch Architects (Awarded first place in NASA’s 3D Printed Mars Habitat Challange), Vera Mulyani (CEO and Founder, Mars City Design), ZA Architects (Directors and Co-Founders Dmitry Zhuikov and Arina Agieieva), Monika Lipinska, Laura Olivier and Inci Ogun (Winners of Eleven's Moontopia Competition), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* Competition friend: Mars City Design
Adam Vickers (Managing Director of Squareyard Landscape Architecture), Wayne Hemingway (Chairman at CABE and Founder of Hemingway Design), Max Farrell (Senior Partner at Farrells), Lisa Kinch (Associate Architect at Farrells and Lecturer at Manchester School of Architecture), Katy Lock (Policy Manager at Garden Cities and New Towns, Town and Country Planning Association), Steve Sheen (Housing Strategy and Partnerships Manager at Manchester City Council), Andrea Verenini (Founder, Eleven).
* This event is run in partnership with BETA Events, sponsored by Square Yard, and is part of the event BETA Housing 2018 (12 July, Manchester, UK).Malecon (Havana) Jury Team:
Peter Noever (Professor, Principle at No/Ever Design and original member of the 'Havana Project'), Wolf D. Prix (Professor, Principle/CEO at COOP HIMMELB(L)AU and original member of the 'Havana Project'), Theodore Hoerr (Founding Principal, Terrain Work), Paul Bulkeley (Design Director, Snug Architects), Carl Prusha (Professor, Director at CP Architects and original member of the 'Havana Project'), Carlos Arnaiz (Founding Partner, CAZA), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).Plastic Worlds Jury Team:
Chris Precht (Founding Partner, Penda), Luca Maccarinelli (Associate, Spark* Architects), Michael Pawlyn (Founder, Exploration Architecture), Richard James MacCowan (Founder, Biomimicry UK), Safia Qureshi (CEO, CupClub), Shannon Royden-Turner (Founder, Actuality), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
Sponsoring a competition is a great and fun way to not only support creative innovation and foster talent but also raise your profile and visibility. We offer a wide range of sponsorship packs tailored to fit all budgets and designed to maximise your global outreach.
If you like what we do, then why not inquire about how you could sponsor a competition today? Contact us to find out more.