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One of the oldest principles of architecture, as every form of art, is the mimesis (imitation) of nature. This consideration is valuable for Earth, but what about Moon? There’s no life up there and we need to rethink that principle. What to imitate? Our mind needs to (re)elaborate what kind of elements and uses what kind of language?
If until today designers worked with cultural, philosophical, religious and folklorist elements typical of each area of Earth, now we need a new common language that can be well comprehended over the parts. We are in fact talking about the mathematics language. We express the so called logos, using a language that can be understood not only by mankind, but also by every intelligent being in the universe.

For this reason the external aspect of “Clarke” base will be free of typical-terrestrial signs. It will be built with the shape of the famous monolith, perfect representation of logos, thought by Sir Arthur C. Clarke in 2001 Space Odyssey, with the proportions 1:4:9, squares of the first three natural numbers.

This structure of course will be a solid shield, made by lunar-material, from solar radiation. So the core of the base will be in the internal part of this monolith. This last will be based on a basement. The external part of this will be a off-limit area, used only to get inside/outside of the base. On one of the short side there will be a tunnel, connecting the base to the spaceport “Asimov”, built far from the base to make it safer in case of accident.

The internal of the base will be characterized by the dominance of new technologies currently studied. In particular, we predict and exploit two of these resources: chip-lens and holograms.

Le Corbusier defined Architecture as “the masterly, correct and magnificent play of masses brought together in light”. We can achieve the same result doing that in a innovative way. The real aspect of the internal environment will be in fact absolutely minimalist with smooth walls, right corners and easy details. The main masses and no-mechanical parts of the base, in fact will be built by 3d-printers using lunar material. Everything not strictly necessary to the function of the base won’t be “really realized” but it will belong to the base software. It will be an interface not only for functions but for aspect of the base too, giving infinite solutions of spaces, lights and environments. Of course, using the same software will be possible to interact with all the systems of “Clarke”.

Finally, we clearly need to considerate “Clarke” not as a concluded base, but as a work in progress to the future.