We have reached an inflection point; Earth is doomed towards entropy and we must potentially confront alien environments. An existential speculation, this proposal aims at bringing to the surface, patterns in this new host environment that allow species to survive and establish social structure. Patternality in context and evolution are used as a foundation for exploring parallels between man, site, and architecture, tied together by the Living Systems Theory, an interdisciplinary conceptual approach to the study of biological and social systems, and the ecological systems that contain them. Scientific data makes way for a science fiction, conceiving architecture as an adapting byproduct of humanity.
The journey begins with Man, encapsulated and isolated from an alien environment incompatible with his systems. Man experiences the first stage of adaptation: structural change. The body enters a neutral body position giving way to a new perception of the world. Architecture thus explores new possibilities of “human” ergonomics and society starts building on survival and cultural homogenization.
Developments in upper and lower body systems due to shift in blood flow lead to changes in the matter-energy flow and reproductive systems of the humanoids. This transformation is inspired by creatures that could possibly live in the Martian subsurface. Synthesizing equivalents that could apply to the human structure, a gradual evolution adjusts bodies and brains, re-configuring templates for recognizing new patterns. All resulting aspects of society are studied to understand how these evolved humanoids function economically, socially, and react to an architecture that has become less of a vital physical boundary in a now-familiar environment.
Using the logic of environmental determinism, personality types found in research on long-term expeditions translate into 3 population components functioning synergetically in a merit-based economy.
Habitats revolve around spaces of contribution to society: Breeders (contribute to the continuity of society, located around reproduction spaces in parent/generation units, connecting to apprenticeship centers), Explorers (contribute physically to bring information from new exploration paths on the surface, they are temporary users centering around exploration exchange spaces in a dormitory-like format), and Informers (control technical spaces and analyze information brought in by explorers, habitats in forms of small groups/private work-spaces)
Using the centroid of the hexagonal basalt columns as seeds/generators, and copying them at intervals of 6m (breaking the site down to the humanoid scale), a base matrix of 3D Voronoi cells is generated. The aformentioned narrative layer dictates spatial mutations resulting in 3 typologies an architectural forms.
Going from a contemporary process of assembly, future techniques rely on coded printing of one all-encompassing material. Just as, architectonically, the building form evolves from the landscape, the basalt material of the planet is printed in all its states. Boundary, structure, and flow of matter-energy culminate in three skins: the MESOSKIN (ribbing and piping) coded in variable density, the EXOSKIN for porosity/enclosure, and the ENDOSKIN for customized interiors and an additional layer of porosity. The inner and outer skins are coded into zones where the basalt would be sintered, different rates of cooling yielding varying opacities of glass.