The Experience: Aquarium or Arena
Ancient cosmologies tend to structure the world through partition and relative direction to establish the sense of hierarchy. The “firmament”, for example, is a dome that separates the world above from the one below. The dome is way up there, threshold to the world beyond. Such ideology has inspired many typologies, including those of churches, temples, and planetariums.
With the way stars being projected onto the dome for people to look up to and be inspired by, planetarium is still, in a sense, a place of worship. As poetic as that is, the time of just looking and admiring has passed. The experience of space should be a journey, a journey that reflects the real dilemma and opportunities we are facing in space travel.
So, I’m not proposing to build an aquarium of light installations or spacial manipulations to show how awesome stars are. I want to eliminate that tangible/intangible glass in between.
I propose to update the typology of planetarium just as we update our approach of education: to challenge and engage, through games. I present to you: Stellarena.
The Space: Make or Break
Space is not empty, it is exuberant with matters and phenomes that seem to either “make or break” our expeditions. But the more we learn about these subjects, the more we understand how there is no absolute make or break. An obstacle could just be a blessing in disguise. A black hole is a giant life suction device while in theory a wormhole could be the shortcut to interstellar travel.
To represent the challenges and opportunities and the subtle interchangeable relations between them. I use elastic cables to create intertwined spaces. By manipulating the density, tightness, and intersections of these elastic cables, I can create passage, partition, portal, medium for lighting and base for trampolines.
There are 3 layers of circulation in accordance with the different ways to get around.
WALK: the stars are still pretty far away and static looking, obstructed by upper layer structures and the trampolines. However, there are openings that are indications of available jumping or permeating route, so if one decides to venture further into space, the stars are the way finding.
JUMP: With the help of trampolines, you get a boost in speed and accessibility, the lighting in the upper level is also a reflection of that upgrade. It’s also directional so that it could help people navigate through the jumping route.
PERMEATE: Just as there are shortcuts and tunnels for space travel, the third way to get around in the Stellarena would require a little bit of creativity and courage. The lighting is much more subtle and difficult to find; but once found, one can permeate through the cables in 3 directions: up, down and forward; to access all spaces and shortcuts.
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Eleven's competitions are the ideal arena for generating pro-active international think-tanks in a whole variety of contemporary hot topics and contexts: from social issues to environmental threats, new technologies, shifting urban landscapes, exotic ecological havens, product design, fashion and - why not - even outer space!
We love competitions because they are instrumental in highlighting emerging talent and starting design-led revolutions around the world.
Our challenges have had exhibitions in Europe and the USA, published in multiple international magazines such as the Architecture Review, the AJ, Dezeen, Archdaily and Designboom, and consistently win awards year after year.
AWARDS & ACHIEVEMENTS:
2015 - Our inaugural competition 'Cambodia' wins the 3rd place in Bustler’s ‘Top-10 Best Competitions of the Year' Awards, and Eleven is officially in business.
2016 - 'Moontopia' is featured as 7th in Bustler’s ‘Top-10 Best Competitions of the Year' Awards.
2017 - Eleven becomes the most popular competition portal in the world with a double-whammy placement two competitions - 'Rome' (winning 3rd place) and 'Planetarium' (arriving in 5th place) - being featured in the top-5 places in Bustler’s ‘Top-10 Best Competitions of the Year' Awards.2018 - Watch this space...
Andrew Maynard (Andrew Maynard Architects), Arthur Andersson (Andersson-Wise), Camillo Boano (The Bartlett, UCL), Christine Murray (Editor in Chief, Architectural Review), Elena Douvlou (Metropolitan University of Athens), Ingrid Bille (BilleByeSheid), Massimo Forese (+39 Architects), Mathilde Marengo (IAAC, Barcelona), Perry Hopper (Grimshaw), Shaun O'Rourke (BAC), Tom Kundig (Olson Kundig), Andrea Verenini (Editor, Eleven).
* This event was run in support of the Angkor Hospital for Children (AHC) charity.
Amy Frearson (Deputy Editor of Architecture, Dezeen), The Buckminster Fuller Institute (BFI), Carlos Arnaiz (CAZA), Chris White (BIG), Hasdai Westbrook (Editor, Impact Design Hub), John Barton (Dean of Architecture, Stanford University), Jonny McKenna (Metropolitan Workshop), Karen Nelson (Dean, BAC), Leon Roast (BIG), Lewis Knight (Gensler), Kristi Loui (Gensler), Matthew Mazzotta (MIT), NAP+P Architects (Winner of Cambodia 2015: consisting of members Natthapol Pongplanchai, Planin Chantalert, Porncharoen Orbanratmanee, Pratchaya Lertruck Sadee), Roger Hawkins (Hawkins/Brown), Trent Tesch (KPF), Andrea Verenini (Founder, Eleven).
* This event was run in support of the Project Night Night charity.
ASPECT Studios (Winners of San Francisco 2016), Alberto Villanueva Galindo (IDEA Architecture Office), The Buckminster Fuller Institute (BFI), Brent Sherwood (NASA), Christina Ciardullo (Carnegie Mellon University), Kriss J. Kennedy (NASA), Andrea Verenini (Founder, Eleven).
Alexander Walter (Editor, Archinect & Bustler), Jan Utzon (Utzon Associates Architects), Richard James MacCowan (Biomimicry Institute UK), Timothy McGee (LikoLab), Yaniv Peer (Exploration Architecture), Marko Brajovic (Atelier Marko Brajovic), Andrea Verenini (Founder, Eleven).
Patrik Schumacher (Director, Zaha Hadid Architects), Francesco Gatti (3Gatti), Francesco Lipari (OFL Architecture / Cityvision Magazine), Emanuel Jalbert (In Situ), Lorenzo Catena, Onorato di Manno and Andrea Tanci (SET Architects), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
Christina Ciardullo (Architectural Designer and Educator), Thomas Wang (Partner, Ennead Architects), Lars Lindberg Christensen (Head of Education and Public Outreach, ESO), Dan Goods (Artist in Residence, NASA JPL), Eric Hanson (Founder and Partner, xRez Studio), Jim Sweitzer (Astrophysicist and Museum Consultant), Stephen Dubois (Secretary, Middle Atlantic Planetarium Society), Charles Beichman (Executive Director, NASA Exoplanet Science Institute, Caltech / NASA JPL), Dennis Cohen (Creative Director and Experience Designer, Ralph Applebaum Associates), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* This event was run in partnership with Christina Ciardullo and sponsored by the Middle Atlantic Planetarium Society (MAPS).
Abeer Seikaly (Architect & Cultural Designer), Narinder Sagoo (Partner, Fosters + Partners), Hakan Gürsu (Founder & CEO, Designnobis), Amro Callam (Executive Director, Architecture for Society), Karina Ashrapova (Winner, Eleven's Biomimicry Competition), Eloise Carr (Editor & Creative, Eleven) Andrea Verenini (Founder, Eleven).
* Poster graphics designed by Concept BRE.
Beks Ndlovu (CEO, African Bush Camps), Derek Solomon (Animal Behaviour and Communication Specialist/Author/Private Guide), Rob Janisch (Biomimicry and Genius of Nature Guru/Private Guide), Chris Browne (Owner, Fox Browne Creatives), Debra Fox (Owner, Fox Browne Creatives), Charlene Hewat (CEO, Environment Africa), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* This event was run in partnership with African Bush Camps and also in support of their charity African Bush Camp Foundation.
Andrew Aldrin (Son of legendary astronaut Buzz Aldrin and Director of the Buzz Aldrin Space Institute), Alberto Villanueva Galindo (Architect and Academic, IDEA Architecture Office), Jessie Andjelic (Founding Partner of SPECTACLE and Head of Mars Studio at the University of Calgary), Marc Guberman (Team Leader of the Mars Habitat Project and Partner at Fosters + Partners), Stefano Boeri (Founding Partner, Stefano Boeri Architetti), SEArch Architects (Awarded first place in NASA’s 3D Printed Mars Habitat Challange), Vera Mulyani (CEO and Founder, Mars City Design), ZA Architects (Directors and Co-Founders Dmitry Zhuikov and Arina Agieieva), Monika Lipinska, Laura Olivier and Inci Ogun (Winners of Eleven's Moontopia Competition), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
* Competition friend: Mars City Design
Adam Vickers (Managing Director of Squareyard Landscape Architecture), Wayne Hemingway (Chairman at CABE and Founder of Hemingway Design), Max Farrell (Senior Partner at Farrells), Lisa Kinch (Associate Architect at Farrells and Lecturer at Manchester School of Architecture), Katy Lock (Policy Manager at Garden Cities and New Towns, Town and Country Planning Association), Steve Sheen (Housing Strategy and Partnerships Manager at Manchester City Council), Andrea Verenini (Founder, Eleven).
* This event is run in partnership with BETA Events, sponsored by Square Yard, and is part of the event BETA Housing 2018 (12 July, Manchester, UK).Malecon (Havana) Jury Team:
Peter Noever (Professor, Principle at No/Ever Design and original member of the 'Havana Project'), Wolf D. Prix (Professor, Principle/CEO at COOP HIMMELB(L)AU and original member of the 'Havana Project'), Theodore Hoerr (Founding Principal, Terrain Work), Paul Bulkeley (Design Director, Snug Architects), Carl Prusha (Professor, Director at CP Architects and original member of the 'Havana Project'), Carlos Arnaiz (Founding Partner, CAZA), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).Plastic Worlds Jury Team:
Chris Precht (Founding Partner, Penda), Luca Maccarinelli (Associate, Spark* Architects), Michael Pawlyn (Founder, Exploration Architecture), Richard James MacCowan (Founder, Biomimicry UK), Safia Qureshi (CEO, CupClub), Shannon Royden-Turner (Founder, Actuality), Eloise Carr (Editor & Creative, Eleven), Andrea Verenini (Founder, Eleven).
Sponsoring a competition is a great and fun way to not only support creative innovation and foster talent but also raise your profile and visibility. We offer a wide range of sponsorship packs tailored to fit all budgets and designed to maximise your global outreach.
If you like what we do, then why not inquire about how you could sponsor a competition today? Contact us to find out more.